Saturday, December 11, 2010

Crandox Terrain and weather

Crandox is made up of mostly land with pots of jungles and dense forests resting along the equator. Snow-capped peaks rest along the north and south poles. There are three oceans and several lakes and rivers. A few deserts, with one being marked on the maps as "uninhabitable".

Since Libertia and Rulnudor territories are at war, they do ave to learn and adapt to fight in all the elements of weather, snow, sleet, hail, wind, rain...you get the idea.

In desert campaigns, it is wise to prepare for heat storms with prefabricated shelters with cooling units rather than heating units.

Likewise, in rainy campaigns, it is better to have rust proof or weapons/armor resistant to mudslides and rain. The less your enemies know your there, the better off you'll be.

In dense jungle/forest fights, it is better to have thermal masking armor than to have something that will scream out to your enemy that you are there. Just because you can't see your enemy, doesn't mean they can't see you. For that matter, it is important to have cameo gear or stealth generators. Just don't leave any trace that you were there, or you will soon find yourself being the hunted.

One of the few times air can be a problem is in sky battles around the deserts or the mountains or the oceans. Wind Gales reach up to 380 kilometers per hour along the shores and mountain peaks. in the desert, it is half that gale force, 140 km/hr.

Up in the mountains, be cautious of snow drifts as your vehicles may malfunction during a battle. It is not uncommon for both sides to retreat during hail or sleet. After about 60 seconds, sleet and hail can wear down shields and batter the hull into an asteroid-like pile of junk. Sleet sheers off the hull and engines after 180 seconds or a minute-twenty.