Monday, September 12, 2011

Getting in touch with your characters

I've been hard pressed to describe my characters accurately to my current critique group. So yesterday I decided to take one of my characters and do a short 1st person exploration with them. The result was unexpected. This character is really more hardened and resentful of the events in her world. For her, nothing ever goes right; in other words, it's a dystopia.

Some suggestions for getting in touch with your characters:
  • Try writing them in the 1st person or the 3rd person limited. This allows you to connect with your character, giving you insights into the character's mindset. 
  • Try writing a character exposition using only that character and no one else. Sometimes, it's what the internal dialogue says that tells all.
  • Do a Question and Answer type thing with you character where you ask them a question and in turn allow them to provide the answer. 
The Key to all of this is to let the character speak to you.  Remember, writing is both serious and fun. Don't be so serious about how your character should act. As the 11th Doctor (Matt Smith) says "Never knowingly be serious."

Wednesday, August 10, 2011

Writing Sci-Fi

It's not as easy as it looks, writers. Few people I come across always or nearly always say that science fiction has no plot or story arch, that it's just about weapons and technology, military vs aliens, spaceships and battles. Well I'm here to tell you and them that this is not the case.

Writing sci-fi has as much work as any other writing genre. Here are some tips below to help you plot it out. Even if you aren't writing sci-fi, this will still help; yes, that includes nonfiction novels too.

  • Know you world: You are the author. It's your world and your story. Plot out the history of the world/universe. What nations/empires/republics/colonies are there? Who are the people? What's their history? Detailed outlines (though not too detailed [this leaves some room for creativity]) help you keep the history of your world/universe in check. Not only is this a benefit to you, the author, but it help to ensure that you never (almost never) contradict yourself. Some world building is nice, but don't spend the whole novel on it.
  • Plot it out: Plot out the events of your story using what I call the skewed pyramid*. This helps to ensure that you stay on track and don't wander off to explain every little detail about your world/universe. You're not David Weber or John Ringo. If the scene works by adding in some detail of your world, such as an important battle, reference it, don't spell the whole thing out.
  • Are weapons and technology necessary?: Of course they're necessary. It hints at the universe/world around your book. If it has contemporary technology, then the reader knows it's set around the current era of humanity. If it has unheard of technology, it's the future.

Friday, July 15, 2011

Character Lists

I think character lists/dramatis personae/cast role call are important for any novelist. Not all books should have one (if any ever do). They should be for the author only. This helps in case you forget a character or their profession.

Example:

Title of Book
   Main Characters:
     Jack Wells, commander, Death Commandos (human male from Rulnudor)*
     Rhys Jones, commander, Liberty Rangers (human male from Libertia)
     Tamara Lamnar, lieutenant, Liberty Rangers (human female from Libertia)
     Jessica Green, lieutenant, Death Commandos (human female from Calassa)
     Jori, lieutenant, Liberty Rangers (human female from Libertia)
     Kyle Daly, reporter, Calassa News Network (human male from Calassa)
     Jon Green, senator (human male from Calassa)
     Prince Khariss, head of Darkstar criminal organization (human male)
   Secondary Characters:
     Juan Lopez; lieutenant, Liberty Rangers (human male)
     Q, lieutenant; Death Commandos (Mar'ahli male)
     Nick Trang; lieutenant, Death Commandos (human male)
     Sarha Poland; captain, Liberty Rangers (human female)
     Tessa; captain, Death Commandos (human female)
     Latchton; assassin (human male)
     Y'Canthra; mechanic (Azhiiry female from Azhiiry)
     T'ol; mechanic (human female from Hydronkker)
     Tixe; general, Rulnudor Special Operations Brigade (human male from Rulnudor)
     Vhoz Lamnar; general, Libertia Special Operations Brigade (human male from Libertia)
     Stone; general, Libertia Special Operations Brigade (human male from Libertia)
* = this may be different if your story is only set on earth, main stream fiction, or doesn't involve other species like dogs, cats at which point the "(human male/female)" becomes irrelevant.

I don't recommend this for all writers though. It mainly works well with Sci-Fi or Fantasy (if you have a lot of characters, mind).