Monday, January 31, 2011

excerpt one

Libertia, Special Operations Brigade HQ, Liberty Commando briefing room, 0630 hrs

Tamara Lamnar had a strong dislike for her father. He was rash and very opinionated and stubborn. He always refused to hear another’s opinion, especially if it ran counter to his.
      Tamara felt the stare of her father’s gaze, and returned her focus to the front of the briefing room. Sparse and empty, it had, in its glory days, reliable technology that worked at maximum efficiency and gave the feeling of having been lived in. Now, it felt barren, as if the room itself were at the end of its life.
      The unit had been in this room for an hour, but it felt like eternity to her. She wanted to get out and roam around, feel the use of her legs and muscles as they went through practiced routines. She wanted to feel the butt of her automated laser rifle, taking aim at a distant target, feel the slight kickback as she fired off a few shots. Cursing herself for not paying attention, she honed in on her father’s hard droning voice.
      “—cannons will have to be taken by force, if you know what I mean, Commander,” her father said, his steely gray eyes focused on Rhys. General Vohz Lamnar was at the height of his military career in the Republic Militia. A man of fifty-six, he was barrel-chested, black hair tinged gray, steel gray eyes, and a “carved of stone” face. His military career had started in the early days of the “Control War”, or as it was referred to the officers in the mess hall, the Libertia/Rulnudor split.
      Rhys still had that stoic expression, as if he hadn’t been paying attention either, but she knew differently; he was always paying attention. Jones’ family had been in the military since the foundation of the Libertia on Crandox. His family was more militarized than her own. His black armor gleamed, drawing attention away from the scar on the left side of his face. Well-toned muscles displayed his masculine physique, even when he tried to hide it.
      “Yes, sir,” Jones said. His light blue eyes focused on the tactical data on the wall behind Tamara’s father. She knew he was studying every aspect of the terrain to measure supplies, travel time, and ammunition.
      A holomap of Crandox floated in the air, a pulsing red dot drew attention to the edge of the Libertia Territories. Lamnar tapped a button, and the world faded, replaced by a cubed city.
      “Calassa,” he said, striding toward the bank of consoles behind them.
      Data scrolled on their infopads, transmitted by the consoles at the back.
      “Our agents in the field have some disturbing news about the Vice Cube,” her father continued.
      “What about, sir?” Rhys leaned forward. The cubed city faded away, replaced by a store room with walls of containers and lockers. The image moved forward. Intel sure loves to play with their new toys. Tamara resisted the urge to snort.
      “Intelligence has some evidence uncovering a warehouse filled with weapons. Not those with the emblem of Darkstar, but weapons that have been outlawed for decades.”
      One of the containers was open, DAR-2000s—sniper weapons outlawed because of their habit of disrupting energy at the molecular level, disintegrating flesh and bone in a matter of seconds—were laid neatly along with a few ammo packs and scopes. Another held plasmacid bombs.
      Tamara cocked an eyebrow. “Sir, who made these and why have they not been tagged by the LRC?”
      Her father frowned in her direction. “Darkstar is manufacturing them, selling to both sides on the weapons market out on the front.”
      Tamara was about to ask more when a calming weight settled on her shoulders. The warm feeling relaxed her mind and—
      She snarled. Rhys was using his pheromone implants to calm her down. She hated when he did that. Yet, it felt good to know that her commander was looking out for her. I really hate those pheromones.
      “Sir, is Darkstar our target?” Rhys asked.
      “Yes, Commander,” Lamnar responded. “Your job is to infiltrate Darkstar, copy and wipe their data on the weapons, and take out their leader.”
      “Who is the leader of Darkstar?” Sarha asked. The team medic of the unit, Lieutenant Sarha Poland, had a mean streak about her that only seemed to come about in a crisis and extraction from a hostile environment. Otherwise, Sarha was calm, at peace, using her enthusiasm and loving energy to bring out the best in the unit.
      An image of a man swathed in a white tunic with beige trousers and shin-high boots replaced the warehouse. The man’s features were handsome, his black hair pulled into a knot. Long tinted nails made his fingers appear longer than Tamara assumed them to be.
      “Prince Khariss, leader of Darkstar for the last decade and a half.” Lamnar walked to the edge of the hologram. He placed a boot on the circular pad and smiled. “He is wanted by every head of Crandox and then some.”
      The data flickered on the wall, and then collapsed in darkness, taking all light from the surrounding area with it.
      Jori sighed. “Great. Stuck in a room with five people on a high fiber diet. Makes the day so special.”
      Tamara kept her face neutral, but inside, she was laughing.
      Her father was not amused. “Lieutenant Jori—”
      “It’s a dream come true.”
      “—you realize you’re up for a promotion—”
      “Thank you, sir,” she said. Tamara imagined her looking up at the ceiling, counting the slight shimmers of light gray on the dark ceiling. “You look lovely today. It’s the dark gray. Brings out the seriousness in your eyes.”
      General Lamnar sighed. “Does she ever keep quiet, Commander Jones?”
      “Not while her mind’s occupied, sir,” Rhys strained not to laugh.
      Lamnar sighed. “Captain Lopez, can you see what’s taking the power so long?” His gaze shifted to Jori. “And take the mouthy commando with you, please.”

Friday, December 17, 2010

Vehicles and Vessels

I'm only covering these in the most basic sense. I haven't fully developed all the vehicles and vessels of Crandox yet.
  • Hovercars: hovering vehicles that are basic and for citizens. 
  • Hoverliners: long slim aerodynamic ships that cruise the air on two magnetic thruster engines.
  • ATRs (All Terrain Rovers): These two-legged tanks can cover an entire span of 50km in under 90minutes. Used mostly to carry armed forces to and from the battle field and serve as tanks during battles. They are equipped with two powerful assault energy guns and two small rocket launchers.
  • ATMCCs (All Terrain Mobile Command Centers): Though many in number, only two are ever present at any one battlefront. This is where orders are given and where tactical planning is done from.
  • YlenTech Flitters "Darts": Darts are the militia slang for the fighters that are based in mountains. These fast ships are designed to maneuver around jagged canyons and through high pressure winds where normal ground troops would suffer. They are used mostly in any situation involving superior air tactics where dirt pounders would take days to fight.
  • Shuttles: A cross between hovercars and Darts, these fast moving craft are often used for insertion missions, extractions, transportation, medical and private use.

Monday, December 13, 2010

Weapons and Technology (just a listing)

  • BE7M: an ordinary soldiers laser rifle used in ground skirmishes. The BE7M comes equipped with a  scope (it can range from 0x to 2x), an ammo counter above the magazine housing. It is a basic warfare weapon, everyone--including commandos, infantry, snipers, air force, marines--are taught how to handle one. The BE7M is the latest from Libertia and Rulnudor Research and Development.
  • Shield generators: they come in all sizes, ranging from hand sized to suitcase size to single story house size. The small hand-sized ones are personal shield generators and protect only the bearer. The suitcase-sized ones are used in small groups of infiltrators/saboteurs; one person carries it with the group to protect from being attacked. The single story house-sized ones are for the battlefield. 
  • Particle cannon: For size, think from your shoulder to your fingertips. That's how long this weapon is. it is black with blue energy pulsing inside the main chamber near the butt of the cannon (think bicep-tricep area). The handle is located atop the main chamber with the strap running around your neck to reattach to the sides of the main chamber. On the strap is twenty green spheres the size of marbles (this is the ammo for the main particle cannon). On the butt of the cannon is a shaft that has a two button firing system. Button one does the main fire (buildup of particle energy; releasing the button sends the buildup out to slam into and send flying backwards). Button Two sends out rapid pulse versions, spraying the area in front of the nozzle with particle energy. 
  • Mini-particle cannons: Slightly more than half the size of a particle cannon. Only difference besides the size is that it is able to blend into its laser rifle cousins and comes with a scope.
  • Disrupting Atomic Rifle (DAR)-2000: Affecting matter at the molecular level, this rifle fires a high-powered burst that rips apart living material with ease and speed. It is mainly used by snipers and assassins for hire (There are black market versions with more advanced settings, but are rarely seen without the presence of a gangster or outlaws). Its primary attack is a single, fast moving shot with a slow rate of fire. The secondary attack is activated through the scope. The longer one holds down the trigger, the further the scope zooms in. Inside the scope is a Charge Indicator; this lets one know when the weapon is powered to its disintegration level with is lethal to a target. 
  • Plasma Splitters: The handgun of Crandox, this is a sturdy weapon for one hand. More commonly called pistols, they come equipped with a 2x scope and fires a single shot of plasma or a rapid burst of five plasma shots.
  • Fragmentation grenades: These grenades are used throughout the battlefield. They are built with scrap metal condensed down into sharp bits and ends, placed together, and set off to explode. Most casualties (aside from energy damage) on a battlefield are caused by frag grenades.
  • Ion grenades: When detonated, fires an electrical shock that will temporarily shut down drones and cyborgs and robots and computers within a ten meter radius.
  • Tamara's BE7M: It is like the normal BE7M used by the soldiers, but with a few modifications. With a small twitch of her eyelids, she enables the scope to zoom into the 2x range, bringing anything closer to her. Another twitch zooms in to 5x, then 10x (maximum range). At 10x a flat disc on the wall is maxed to the size of her fist. Blinking, she resets the zoom at 0x. The ammo counter is in the bottom ring of the scope. While she can zoom with her right eye, her left eye switches vision modes to infrared, night, thermal, and x-ray, thus allowing her to hunt and track her targets, taking them out before they know she's there. She’s had the BE7M equipped with a silencing mode that is enabled by shifting her body into different positions. For instance, if she were to lay prone and gazing out the scope, it would take on the "sniper" mode. Modes include Sniper, Rifle, Silencer, Ranged, and Rest. That doesn’t mean there aren’t problems. Far from it. There have been numerous problems since she first got it. The trigger under the barrel on the regular version constantly gets stuck or jams. The barrel would overheat after ten shots. The ammo counter link would forget to update the total tally of shots still left in the ammo packs. It took her the better part of a year to fix the bugs and upgrade the BE7M to meet her qualifications. Now, she keeps it in tiptop condition, performing maintenance routines on a daily basis, and deconstructing and reconstructing her weapon to clean out the dust and dirt that gets caught in there during engagements or even just resting. It is her pride and joy, her finest piece of work. She will never let it go without a fight. And may the bastard who tries to force the weapon from her die painfully.